CREATURE 2
Perception +8; darkvision
Skills Acrobatics +7, Athletics +8, Stealth +7
Str +4 Dex +3 Con +1 Int -4 Wis +2 Cha -3
AC 19; Fort +7, Ref +9, Will +8
HP 24; Resistances physical 3 (except bludgeoning)
Vulnerable to Prone If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal –2 circumstance penalty to AC for being flat-footed, it takes a –4 circumstance penalty to AC.
Scuttle Trigger A creature that the giant crab can see targets the crab with an attack; Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.
Speed 25 feet, swim 15 feet
Melee claw +10, Damage 1d10+4 slashing plus Grab
Constrict 1d6+4 bludgeoning, DC 18
Bestiary 2, page 55.
Open Giant Crab in the interactive creatures list or browse all creatures starting with G.