CREATURE 2
Perception +11; echolocation (precise) 40 feet, low-light vision
Skills Acrobatics +8, Athletics +8, Stealth +8
Str +4 Dex +2 Con +3 Int -4 Wis +3 Cha -2
Echolocation A bat can use its hearing as a precise sense at the listed range.
AC 18; Fort +9, Ref +8, Will +7
HP 30
Wing Thrash Trigger An adjacent enemy damages the giant bat. Effect The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Speed 15 feet, fly 30 feet
Melee fangs +10, Damage 1d10+4 slashing
Melee wing +10 (agile), Damage 1d6+4 piercing
Bestiary, page 39.
Open Giant Bat in the interactive creatures list or browse all creatures starting with G.