Giant Animated Statue

CREATURE 7

n huge construct earth mindless 

Perception +13; darkvision

Skills Athletics +17

Str +6 Dex -1 Con +6 Int -5 Wis +0 Cha -5

AC  26 (22 when broken); construct armor; Fort +17, Ref +10, Will +9

HP 100; Hardness 10; Immunities bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious

Construct Armor Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

Speed 30 feet

Melee [>] stone fist +19 (magical), Damage 2d12+6 bludgeoning plus Grab

Ranged [>] flaming coal +12 (fire, magical, range increment 80 feet), Damage 2d6+6 bludgeoning and 2d8 fire

Brazier The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage.

Burn Alive [>] (fire) The statue grinds a creature it has grabbed into the red-hot coals of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage.

Bestiary, page 21. Expanded in LOIL.

Open Giant Animated Statue in the interactive creatures list or browse all creatures starting with G.