Gholdako

CREATURE 10

rare ne huge undead 

Perception +16; darkvision

Languages Cyclops, Jotun

Skills Athletics +21, Intimidation +19, Religion +16, Soothsaying Lore +16

Str +7 Dex +3 Con +7 Int +2 Wis +2 Cha +5

Items javelin (4)

AC  27; Fort +21, Ref +17, Will +14

HP 215, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10

Tumultuous Flash [F] (divination, occult, fortune) Frequency once per day; Trigger The gholdako is about to roll a d20; Effect Instead of rolling normally, the gholdako attempts a DC 11 flat check, getting a critical success on the triggering roll if the flat check succeeds or a critical failure if it fails.

Speed 30 feet

Melee [>] jaws +23 (reach 10 feet), Damage 3d10+10 piercing

Melee [>] claw +23 (agile, reach 10 feet), Damage 1d10+10 slashing plus 1d6 mental and Infectious Visions

Ranged [>] javelin +19 (range increment 30 feet, thrown), Damage 3d6+10 piercing

Blinding Breath [>>](concentrate, divine, necromancy, negative) The gholdako exhales a 60-foot cone of noxious breath that deals 7d8 negative damage (DC 29 basic Reflex save). A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure) as a milky film coats its eyes. The gholdako can't use Blinding Breath again for 1d4 rounds.

Infectious Visions (divine, enchantment, mental, poison) The first time each round the gholdako damages a creature with a claw Strike, the creature must attempt a DC 27 Will save, as its mind is assaulted by horrifying visions. On a failure, the creature is confused until the end of its next turn. On a critical success, the creature is immune for 24 hours.

Book of the Dead, page 97.

Open Gholdako in the interactive creatures list or browse all creatures starting with G.