CREATURE 9
Perception +17; darkvision
Languages Common, Necril; telepathy 100 feet
Skills Acrobatics +20, Deception +18, Intimidation +20, Religion +17, Stealth +20
Str -5 Dex +5 Con +0 Int +2 Wis +2 Cha +5
AC 26; Fort +13, Ref +20, Will +17
HP 120, negative healing; Immunities death effects, disease, paralyze, poison, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Power of the Haunt If a geist is within 100 feet of a haunt that isn't disabled or destroyed, they gain a +2 status bonus to AC and saving throws and deal an additional 1d6 negative damage with bite Strikes. A creature that succeeds at a DC 20 check to Seek or Recall Knowledge about the geist sees that the tendrils from the geist's cloak grow thicker and more agitated the closer it gets to the haunt.
Speed fly 30 feet
Melee bite +20 (agile, magical), Damage 1d10+11 piercing
Wrath of the Haunt (divine, necromancy) Frequency once per round; Requirements The geist is within 100 feet of an active haunt; Effect The haunt feeds necromantic power into the geist, becoming inactive until the end of the geist's next turn and deactivating the power of the haunt aura until the haunt becomes active again. The edges of the geist's cloak transform into whip-like tendrils that lash out at nearby creatures. Any living creature within 10 feet of the geist takes 4d10 slashing damage plus 4d6 negative damage (DC 28 basic Reflex save).
Book of the Dead, page 96.
Open Geist in the interactive creatures list or browse all creatures starting with G.