CREATURE 1
Perception +6; low-light vision
Languages Common, Sylvan
Skills Acrobatics +7, Deception +5, Forest Lore +5, Nature +4, Performance +5, Society +3, Stealth +7, Survival +4
Str +2 Dex +4 Con +0 Int +0 Wis +1 Cha +2
Items dagger, shortbow
AC 17; Fort +5, Ref +9, Will +6
HP 14; Weaknesses cold iron 2
Final Jape When the gathlain dies, their wings explode into a cloud of toxic mist. Each creature within a 5-foot emanation takes 1d6 poison damage (DC 18 basic Fortitude save).
Speed 20 feet, fly 30 feet
Melee dagger +9 (agile, finesse, versatile s), Damage 1d4+2 piercing
Rootbound Requirements The gathlain isn't using their wings to fly; Effect The gathlain sprouts woody roots from the tips of their wings that bind an adjacent creature's limbs. The target must succeed at a DC 17 Fortitude save or be grabbed by the gathlain's wing-tip vines until the start of the gathlain's next turn.
Bestiary 3, page 105.
Open Gathlain Wanderer in the interactive creatures list or browse all creatures starting with G.