Fuath

CREATURE 1

ce tiny aquatic fey gremlin 

Perception +8; darkvision

Languages Aquan

Skills Acrobatics +7, Deception +4, Nature +6, Sailing Lore +6, Stealth +7, Thievery +7

Str +1 Dex +4 Con +2 Int +1 Wis +3 Cha -1

Items darts (6)

AC  17; Fort +5, Ref +9, Will +6

HP 18; Weaknesses cold iron 2, fire 2

Vulnerable to Sunlight A fuath becomes drained 1 (or increases its drained condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath.

Speed 20 feet, swim 30 feet

Melee [>] claw +9 (agile, finesse), Damage 1d6+1 slashing

Ranged [>] dart +9 (agile, range increment 20 feet), Damage 1d4+1 piercing

Primal Innate Spells DC 17; 1st create water, sleep; Cantrips (1st) prestidigitation

Viscous Choke [>>] (conjuration, primal, water) Frequency once per day; Effect The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a DC 17 Reflex save or begin to choke and must hold their breath to avoid drowning (Core Rulebook 478). The film can be temporarily wiped away with a total of 3 Interact actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)

Bestiary 3, page 121.

Open Fuath in the interactive creatures list or browse all creatures starting with F.