CREATURE 4
Perception +12; darkvision
Languages Common, Jotun
Skills Athletics +13, Intimidation +10, Survival +10
Str +5 Dex +2 Con +5 Int +0 Wis +2 Cha +2
Items hatchet
AC 19; Fort +13, Ref +10, Will +8
HP 90, regeneration 15 (deactivated by acid or fire); Immunities cold; Weaknesses fire 10
Speed 30 feet; ice stride
Melee jaws +13 (reach 10 feet), Damage 2d8+7 piercing
Melee hatchet +13 (agile, reach 10 feet, sweep), Damage 2d6+7 slashing
Melee claw +13 (agile, reach 10 feet), Damage 2d4+7 slashing
Ranged hatchet +10 (agile, sweep, thrown 10 feet), Damage 2d6+7 slashing
Ice Stride A frost troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Bestiary 2, page 264.
Open Frost Troll in the interactive creatures list or browse all creatures starting with F.