CREATURE 9
Perception +17; low-light vision
Languages Common, Jotun
Skills Athletics +23, Crafting +18, Intimidation +18, Stealth +17 (+21 in snow)
Str +6 Dex +0 Con +5 Int +0 Wis +2 Cha +0
Items breastplate, +1 striking greataxe, sack with 5 rocks
AC 29; Fort +23, Ref +16, Will +16
HP 150; Immunities cold; Weaknesses fire 10
Speed 30 feet; ice stride
Melee greataxe +21 (magical, reach 10 feet, sweep), Damage 2d12+12 slashing
Melee fist +21 (agile, reach 10 feet), Damage 2d8+12 bludgeoning
Ranged rock +21 (brutal, range increment 120 feet), Damage 2d10+9 bludgeoning
Chill Breath (cold, evocation, primal) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also immobilized and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4 rounds.
Ice Stride A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.
Wide Swing The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.
Bestiary, page 171.
Open Frost Giant in the interactive creatures list or browse all creatures starting with F.