Frost Giant

CREATURE 9

ce large cold giant humanoid 

Perception +17; low-light vision

Languages Common, Jotun

Skills Athletics +23, Crafting +18, Intimidation +18, Stealth +17 (+21 in snow)

Str +6 Dex +0 Con +5 Int +0 Wis +2 Cha +0

Items breastplate, +1 striking greataxe, sack with 5 rocks

AC  29; Fort +23, Ref +16, Will +16

HP 150; Immunities cold; Weaknesses fire 10

Catch Rock [R]

Speed 30 feet; ice stride

Melee [>] greataxe +21 (magical, reach 10 feet, sweep), Damage 2d12+12 slashing

Melee [>] fist +21 (agile, reach 10 feet), Damage 2d8+12 bludgeoning

Ranged [>] rock +21 (brutal, range increment 120 feet), Damage 2d10+9 bludgeoning

Chill Breath [>] (cold, evocation, primal) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also immobilized and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4 rounds.

Ice Stride A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.

Throw Rock [>]

Wide Swing [>] The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.

Bestiary, page 171.

Open Frost Giant in the interactive creatures list or browse all creatures starting with F.