Farmer

CREATURE 0

n medium human humanoid 

Perception +6

Languages Common

Skills Athletics +5, Farming Lore +4, Nature +4, Survival +4

Str +3 Dex +1 Con +3 Int +0 Wis +2 Cha +0

Items apple (4), leather armor, pitchfork

AC  14; Fort +7, Ref +5, Will +4

HP 20

Speed 25 feet

Melee [>] pitchfork +6 (reach 10 feet), Damage 1d6+3 piercing

Ranged [>] apple +5 (agile, nonlethal, thrown 20 feet), Damage 1d4+3 bludgeoning

Pitch Bale [>] Requirements The farmer's last action was a successful pitchfork Strike; Effect The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls prone. The target can attempt a DC 13 Reflex save to avoid falling prone, and avoids being moved altogether on a critical success.

Gamemastery Guide, page 224.

Open Farmer in the interactive creatures list or browse all creatures starting with F.