CREATURE 0
Perception +6
Languages Common
Skills Athletics +5, Farming Lore +4, Nature +4, Survival +4
Str +3 Dex +1 Con +3 Int +0 Wis +2 Cha +0
Items apple (4), leather armor, pitchfork
AC 14; Fort +7, Ref +5, Will +4
HP 20
Speed 25 feet
Melee pitchfork +6 (reach 10 feet), Damage 1d6+3 piercing
Ranged apple +5 (agile, nonlethal, thrown 20 feet), Damage 1d4+3 bludgeoning
Pitch Bale Requirements The farmer's last action was a successful pitchfork Strike; Effect The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls prone. The target can attempt a DC 13 Reflex save to avoid falling prone, and avoids being moved altogether on a critical success.
Gamemastery Guide, page 224.
Open Farmer in the interactive creatures list or browse all creatures starting with F.