CREATURE 9
Perception +18; lifesense 60 feet
Languages Common, Necril
Skills Athletics +21, Intimidation +23, Stealth +16, Survival +17
Str +6 Dex +3 Con +3 Int +3 Wis +4 Cha +6
AC 30; Fort +14, Ref +16, Will +19
HP 125, fast healing 8; Immunities death effects, disease, fear; Weaknesses good 10
Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25
Rejuvenation (divine, necromancy) When Faliashou is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after 1d4 days within the sarcophagus in area D12, fully healed. Faliashou can be trapped only by returning the chain of the stilled spirit to the sarcophagus (see areas D12 and D34), in which case Faliashou's body dissipates, leaving his items in the spot where he was last slain.
Speed 20 feet
Melee Alietta +21 (magical, two-hand d12), Damage 2d8+12 slashing
Melee spear +20 (magical, thrown 20 feet), Damage 1d6+12 piercing
Ranged spear +19 (magical, thrown 20 feet), Damage 1d6+12 piercing
Head Hunter As dullahan.
Impaler Whenever Faliashou damages a creature with a critical hit using a ranged piercing weapon, the weapon remains impaled in the victim's body. The victim becomes clumsy 1 as long as they are impaled; the impaling weapon can be removed by the affected creature or an adjacent ally as a 2-action activity that has the manipulate trait.
Reap As dullahan.
Summon Steed (conjuration, occult) As dullahan, except Faliashou summons a nightmare (Bestiary 244) instead. (This is already factored into Faliashou's level and the difficulty of this encounter.)
AoE2, page 35.
Open Faliashou in the interactive creatures list or browse all creatures starting with F.