Faletraer

CREATURE 16

unique cn huge beast primal 

Perception +30; darkvision, scent (imprecise) 60 feet

Languages Common (Can't Speak Any Language)

Skills Acrobatics +28, Athletics +35, Intimidation +32, Stealth +28, Survival +28

Str +9 Dex +6 Con +9 Int -2 Wis +5 Cha +5

AC  38; Fort +30, Ref +28, Will +25

HP 295; Immunities blinded, disease; Resistances fire 15, physical 15 (except bludgeoning), poison 20

Aura of Agony (aura, evocation, incapacitation, light, primal, visual) 40 feet. Any creature that begins its turn in the aura must attempt a DC 34 Fort save or be blinded for 1 minute and become temporarily immune for 1 day. If the creature critically fails this save, it's permanently blinded.

Speed 40 feet, climb 20 feet

Melee [>] jaws +33, Damage 3d12+18 piercing plus Improved Grab

Melee [>] claw +32 (agile), Damage 3d10+15 slashing

Primal Innate Spells DC 34, attack +26; 8th fire shield, searing lights; Cantrips (8th) dancing lights; Constant (3rd) nondetection; (1st) pass without trace

Dual Pounce [>>] Faletraer Strides and makes two claw Strikes against the same creature at the end of that movement. Each attack counts against Faletraer's multiple attack penalty, but the penalty doesn't increase until after Faletraer makes both attacks. If both attacks hit, combine their damage for the purpose of resistances and weaknesses.

Rend [>] Claw. If Faletraer Rends after a successful Dual Pounce, combine the Rend's damage with that from the Dual Pounce for the purpose of resistances and weaknesses.

Vicious Rend [R] Trigger Faletraer uses Rend; Effect The target's armor takes damage equal to the damage from Rend. The target can attempt a DC 37 basic Reflex save, negating the armor damage on a successful save.

LOMM, page 34.

Open Faletraer in the interactive creatures list or browse all creatures starting with F.