Faleivoum The Sculptor

CREATURE 22

unique le medium aeon monitor 

Male axiomite grandmaster

Perception +39; spatial sense

Languages Krialouk, Morouvaem, Moriakrik, Utopian

Skills Acrobatics +41, Arcana +37, Athletics +39, Deception +34, Demiplane Lore +45, Intimidation +39, Occultism +37

Str +10 Dex +11 Con +8 Int +8 Wis +11 Cha +7

Spatial Sense Faleivoum instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces, even if the entrance to these spaces is within the Lighthouse (such as a creature within a bag of holding).

AC  48; Fort +39, Ref +39, Will +36; +2 status to all saves vs. chaotic

HP 380, fast healing 20; Immunities extradimensional, keeper of the lighthouse

Attack of Opportunity [R]

Essence Reflection Faleivoum and his reflection (page 57) are two linked existences. If one of them is affected by a harmful effect, they can shift the harmful effect to the other as a free action, even if they can't act.

Extradimensional Immunity Faleivoum can foil any attempts to use planar powers against him. He is immune to all extradimensional effects, such as maze, but can choose to be affected by such effects normally.

Keeper of the Lighthouse Faleivoum can choose whether he is affected by his worldspheres (page 57).

Portal Redirection [R] (conjuration, divine, teleportation) Trigger Faleivoum is targeted by a ranged Strike or spell attack roll; Effect Faleivoum opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged Strike with a +43 bonus. The Strike deals damage according to the triggering ability.

Speed 40 feet; air walk

Melee [>] palm +41 (agile, finesse, reach 10 feet, unarmed), Damage 6d6+18 bludgeoning plus vicious impact

Melee [>] knifehand +41 (deadly d10, finesse, reach 10 feet, unarmed, versatile p), Damage 7d8+18 slashing plus vicious impact

Ranged [>] elemental gateway +39 (cold, range 120 feet), Damage 4d10+19 acid, cold, electricity, fire, or sonic

Gateway Onslaught [>>] (conjuration, teleportation) Requirements Faleivoum is in the Glass Lighthouse; Effect Faleivoum folds the fabric of the Glass Lighthouse before opening several gateways from which dangerous elements spew forth. He teleports to his throne, regardless of distance, then makes three elemental gateway Strikes. Each Strike must target a different creature. He can't use Gateway Onslaught again for 1d4 rounds.

Planar Restructuring [>] (concentrate) Requirements Faleivoum is in the Glass Lighthouse; Effect Faleivoum exerts his will over the Glass Lighthouse to cause one of several effects. The effect is magical, but Faleivoum isn't using magic when he takes this action—just triggering a magical effect he already set up. The level for each of these effects is 10, and any save is DC 45. Faleivoum or Faleivoum's Reflection can't use Planar Restructuring for 1d4 rounds.

  • Accelerate/Decelerate Faleivoum affects the flow of time around a target within 60 feet, affecting them with either haste or slow.
  • Deny Faleivoum rejects the existence of a power other than his own, affecting an object with disjunction.
  • Rewind Faleivoum rewinds time to undo harm. He or his reflection are affected by the two-action version of heal or by restoration.
  • Rise Faleivoum creates a gravitational nexus of reverse gravity.
  • Sequester Faleivoum folds space to affect a creature with resilient sphere.

Temporal Flurry [>>] Frequency once per round; Effect Faleivoum bends time to make multiple attacks. He makes three unarmed Strikes. If multiple attacks hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Vicious Impact Faleivoum has had an eternity to reflect on his own weaknesses and the weakness of others. If he critically hits with a melee Strike, he can target the eyes, joints, or other weak points to add one of the following effects of his choice unless the target succeeds on a DC 46 Fortitude save.

Walk the Spiral [F] Trigger Faleivoum Strikes a creature on his own turn; Requirements Faleivoum is in the Glass Lighthouse; Effect Faleivoum rotates the space of the Glass Lighthouse around himself to carry him to a distant location in an instant. He Strides twice. This movement doesn't trigger reactions. If his next action is to attack a different target than the triggering creature, he gains a +1 circumstance bonus to that attack; each time he Walks the Spiral in a turn, this bonus increases by 1, to a maximum of +3.

Fists of the Ruby Phoenix #3: King of the Mountain, page 88.

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