Eunemvro

CREATURE 5

uncommon ln medium humanoid positive 

Perception +11; darkvision

Languages Common

Skills Acrobatics +14, Athletics +13, Intimidation +10, Positive Energy Plane Lore +12, Stealth +12, Undead Lore +14

Str +4 Dex +5 Con +4 Int +3 Wis +2 Cha +3

AC  22; Fort +13, Ref +14, Will +11

HP 78; Immunities death effects; Resistances negative 5

Attack of Opportunity [R]

Retributive Suplex [R] Trigger A Medium or smaller creature attempts a melee Strike against the eunemvro and the attack roll is a critical failure; Effect The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a DC 23 Reflex save or be forcibly moved to a space on the opposite side of the eunemvro, landing prone.

Speed 35 feet

Melee [>] fist +14 (agile, magical), Damage 2d6+6 bludgeoning or positive

Melee [>] foot +14 (magical), Damage 2d8+6 bludgeoning or positive plus Knockdown (page 305)

Occult Innate Spells DC 20; 2nd gentle repose; Cantrips (2nd) chill touch (undead only), disrupt undead

Blessed Strikes The eunemvro's Strikes deal damage that's either bludgeoning or positive—whichever deals more damage to the target creature.

Tide of Creation [>>] (evocation, light, occult, positive) Requirements The eunemvro isn't fatigued; Effect The eunemvro channels from their soul a blast of searing positive energy, bathing their enemies in a wave of blinding light and cosmic power. The eunemvro creates either a 10-foot cone or a 30-foot line, dealing 6d8 positive damage (DC 22 basic Fortitude save). A creature that critically fails its save is blinded for 1d4 rounds. After using this ability, the eunemvro becomes fatigued.

Bestiary 3, page 96. Expanded in LOIL.

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