CREATURE 3
Perception +7; darkvision
Skills Acrobatics +13, Stealth +11
Str +2 Dex +4 Con +1 Int -4 Wis +0 Cha +0
AC 21; Fort +6, Ref +13, Will +7
HP 36; Immunities bleed, poison, sleep
Speed fly 50 feet
Melee wing +11 (agile, finesse), Damage 1d8 + 4 slashing
Circling Attack The zephyr hawk flies up to half its Speed, makes two wing Strikes, then flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions like Attack of Opportunity. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a –8 multiple attack penalty.
Beginner Box, page 64.
Open Elemental, Zephyr Hawk in the interactive creatures list or browse all creatures starting with E.