CREATURE 16
Perception +28
Languages Aklo, Aquan, Common
Skills Athletics +32, Stealth +32
Str +8 Dex +8 Con +8 Int +0 Wis +0 Cha +0
Spell Circle (mental) By performing an hour-long ritual, an elemental vessel can form a spell circle with an arcane or primal spellcaster. After the spell circle is formed, other spellcasters can join the spell circle by performing the same hour-long ritual while assisted by at least one spellcaster already in the spell circle. Each member of the spell circle must contribute at least one spell to the elemental vessel. The spellcaster permanently loses access to a spell slot equal to the spell's level and the elemental vessel adds the contributed spell to its list of arcane innate spells (regardless of the spell's original type). An elemental vessel can be imbued with no more than three spells per spell level. If the elemental vessel is destroyed, all members of the spell circle regain the spell slots they contributed to the creature. The arcane innate spells shown below represent a typical spell list for an elemental vessel, but each elemental vessel is likely to have different spells depending on what its spell circle has contributed.
AC 40; Fort +30, Ref +28, Will +22
HP 225; Immunities bleed, poison, paralyzed, sleep; Resistances fire 15
Dispel Vulnerability Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot.
Inhabit Vessel (mental) Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks. Only one creature can inhabit an elemental vessel at a time.
Speed 35 feet, swim 100 feet
Melee wave +30 (reach 10 feet), Damage 3d12+12 bludgeoning plus Push 10 feet
Arcane Innate Spells DC 38, attack +30; 8th polar ray; 7th prismatic spray, volcanic eruption; 6th fireball, purple worm sting; 5th traefibroum's curse, wall of ice; 4th dimension door, wall of fire; 3rd earthbind, paralyze, vampiric touch; 2nd dispel magic, obscuring mist, touch of idiocy; 1st hydraulic push, shocking grasp, spider sting
Engulf DC 35, no damage, Escape DC 35, Rupture 28.
Internal Spell Strike The elemental vessel targets an engulfed creature with one of its spells. The spell must have a range of touch.
AoE5, page 82.
Open Elemental Vessel, Water in the interactive creatures list or browse all creatures starting with E.