CREATURE 1
Perception +4; low-light vision
Skills Athletics +6, Stealth +7
Str +1 Dex +2 Con +2 Int -5 Wis +1 Cha -1
AC 16; Fort +7, Ref +7, Will +4
HP 18
Speed 5 feet, swim 30 feet
Melee jaws +6, Damage 1d6+3 piercing
Melee tail +6 (agile), Damage 1d4+1 bludgeoning plus 1d4 electricity and stunning shock
Stunning Shock (incapacitation) A creature critically hit by the electric eel's tail must attempt a DC 17 Fortitude save. Critical Success The creature is unaffected.Success The creature is stunned 1.Failure The creature is stunned 2.Critical Failure The creature is stunned 3.
Bestiary, page 142.
Open Electric Eel in the interactive creatures list or browse all creatures starting with E.