Einherji

CREATURE 10

cn medium aesir monitor 

Perception +17; darkvision

Languages Common, Butreidrind, Jotun

Skills Athletics +25, Crafting +16, Intimidation +21

Str +7 Dex +4 Con +6 Int +0 Wis +1 Cha +3

AC  30; Fort +22, Ref +18, Will +17 (+21 vs. fear)

HP 175; Resistances piercing 10

Attack of Opportunity [R]

Shield Block [R] (page 306)

Speed 40 feet

Melee [>] longsword +24 (versatile p), Damage 2d8+13 slashing

Melee [>] fist +23 (agile), Damage 2d6+13 bludgeoning

Melee [>] dagger +24 (agile, versatile s), Damage 2d4+13 piercing

Ranged [>] dagger +21 (agile, thrown 10 feet, versatile s), Damage 2d4+13 piercing

Champion Devotion Spells DC 29, 2 Focus Points; 4th word of freedom; 1st weapon surge

Challenge Foe [>] The einherji challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.

Jotun Slayer The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.

Instant Repair [>] The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.

Bestiary 3, page 89.

Open Einherji in the interactive creatures list or browse all creatures starting with E.