CREATURE 10
Perception +17; darkvision
Languages Common, Butreidrind, Jotun
Skills Athletics +25, Crafting +16, Intimidation +21
Str +7 Dex +4 Con +6 Int +0 Wis +1 Cha +3
AC 30; Fort +22, Ref +18, Will +17 (+21 vs. fear)
HP 175; Resistances piercing 10
Speed 40 feet
Melee longsword +24 (versatile p), Damage 2d8+13 slashing
Melee fist +23 (agile), Damage 2d6+13 bludgeoning
Melee dagger +24 (agile, versatile s), Damage 2d4+13 piercing
Ranged dagger +21 (agile, thrown 10 feet, versatile s), Damage 2d4+13 piercing
Champion Devotion Spells DC 29, 2 Focus Points; 4th word of freedom; 1st weapon surge
Challenge Foe The einherji challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
Jotun Slayer The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.
Instant Repair The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.
Bestiary 3, page 89.
Open Einherji in the interactive creatures list or browse all creatures starting with E.