CREATURE 2
Perception +6
Languages Common
Skills Alcohol Lore +3, Athletics +7, Intimidation +8
Str +3 Dex +2 Con +4 Int -1 Wis +0 Cha +2
Items drunkard's outfit (functions as padded armor), pewter mug
AC 17; Fort +10, Ref +8, Will +6
HP 40
Speed 25 feet
Melee fist +9 (agile, nonlethal), Damage 1d6+3 bludgeoning
Ranged pewter mug +8 (thrown 10 feet), Damage 1d4+3 bludgeoning
Drunken Rage (concentrate, emotion, mental) Requirements The drunkard is drunk, and isn't fatigued or raging; Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute.
Gamemastery Guide, page 239.
Open Drunkard in the interactive creatures list or browse all creatures starting with D.