Drunkard

CREATURE 2

n medium human humanoid 

Perception +6

Languages Common

Skills Alcohol Lore +3, Athletics +7, Intimidation +8

Str +3 Dex +2 Con +4 Int -1 Wis +0 Cha +2

Items drunkard's outfit (functions as padded armor), pewter mug

AC  17; Fort +10, Ref +8, Will +6

HP 40

Speed 25 feet

Melee [>] fist +9 (agile, nonlethal), Damage 1d6+3 bludgeoning

Ranged [>] pewter mug +8 (thrown 10 feet), Damage 1d4+3 bludgeoning

Drunken Rage [>] (concentrate, emotion, mental) Requirements The drunkard is drunk, and isn't fatigued or raging; Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute.

Gamemastery Guide, page 239.

Open Drunkard in the interactive creatures list or browse all creatures starting with D.