Drow Warrior

CREATURE 1

ce medium drow elf humanoid 

Perception +6; darkvision

Skills Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7

Str +2 Dex +4 Con +2 Int +0 Wis +1 Cha +0

Items dagger, hand crossbow (10 bolts), leather armor, rapier

Light Blindness When first exposed to bright light, the drow can't see until the end of their next turn. All squares are difficult terrain for them, and they take a –4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat check. Light doesn't blind them again for 1 hour.

AC  18; Fort +7, Ref +9, Will +4

HP 18; Immunities sleep

Speed 30 feet

Melee [>] rapier +9 (deadly 1d8, finesse), Damage 1d6 + 2 piercing

Melee [>] dagger +9 (agile, finesse, versatile s), Damage 1d4 + 2 piercing

Ranged [>] hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6 + 1 piercing

Quick Draw [>] The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.

Skewer [>>] The drow warrior Strikes with their rapier, and they gain a +1 circumstance bonus to the attack roll. If they succeed, the target takes 1d6 persistent bleed damage.

Beginner Box, page 61.

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