CREATURE 2
Perception +6; darkvision
Skills Acrobatics +8, Deception +7, Society +4, Stealth +10, Thievery +8
Str +2 Dex +4 Con +2 Int +0 Wis +0 Cha +1
Items hand crossbow (10 bolts), shortsword, leather armor
Light Blindness When first exposed to bright light, the drow can't see until the end of their next turn. All squares are difficult terrain for them, and they take a –4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat check. Light doesn't blind them again for 1 hour.
AC 19; Fort +6, Ref +10, Will +6
HP 26; Immunities sleep
Speed 30 feet
Melee shortsword +10 (agile, finesse, versatile s), Damage 1d6 + 4 piercing
Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing
Quick Draw The drow sneak draws a weapon using the Interact action, then Strikes with that weapon.
Sneak Attack The drow sneak deals an extra 1d6 damage to creatures that have the flat-footed condition.
Beginner Box, page 62.
Open Drow Sneak in the interactive creatures list or browse all creatures starting with D.