Drow Hunter

CREATURE 7

uncommon cn medium drow elf humanoid 

Perception +16; darkvision

Languages Elven, Undercommon

Skills Athletics +14, Nature +14, Stealth +15, Survival +16 (+18 to Subsist)

Str +3 Dex +4 Con +2 Int +0 Wis +3 Cha +1

Items chain shirt, +1 composite longbow (20 arrows), longsword

Light Blindness

AC  25; Fort +15, Ref +15, Will +14; +1 status to all saves vs. magic, +2 status to all saves vs. mental

HP 115; Immunities sleep

Deft Evasion When the hunter rolls a success on a Reflex save, they get a critical success instead.

Speed 30 feet

Melee [>] longsword +16 (versatile p), Damage 1d8+7 slashing

Ranged [>] composite longbow +18 (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+7 piercing

Divine Innate Spells DC 23; 2nd darkness (at will), faerie fire (at will); Cantrips (4th) dancing lights

Hunter's Wound [>] Frequency once per round; Prerequisites The hunter is wielding a ranged weapon with a reload of 0; Effect The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional 1d8 persistent bleed damage.

Skirmish Strike [>] The hunter can Step and then Strike, or Strike and then Step.

Abomination Vaults #3: Eyes of Empty Death, page 82.

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