CREATURE 5
Perception +13; low-light vision, see invisibility
Languages Common
Skills Athletics +13, Intimidation +11
Str +6 Dex +0 Con +3 Int -1 Wis +1 Cha +2
Items longsword, steel shield (Hardness 5, HP 20, BT 10) with shield boss
AC 22 (24 with shield raised); Fort +12, Ref +7, Will +10
HP 60; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 5 (except bludgeoning)
Reactive Shield Trigger An enemy hits the drofaliashaith with a melee Strike. Effect The drofaliashaith can Raise its Shield and gain its shield's benefit to AC against the triggering attack.
Shield Block When the drofaliashaith uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.
Speed 20 feet
Melee longsword +15 (reach 10 feet, versatile p), Damage 1d8+9 slashing
Melee shield boss +15, Damage 1d6+9 bludgeoning
Melee door +13, Damage 1d4+8 bludgeoning
Arcane Innate Spells DC 19; 2nd see invisibility
Imitate Door (concentrate) Until the next time it acts, the drofaliashaith appears to be a door. It has an automatic result of 31 on Deception checks and DCs to pass as a door.
Slam Doors (concentrate) The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is grabbed—stuck between the doors. The drofaliashaith's multiple attack penalty doesn't increase until it has finished both attacks.
AoA1, page 86.
Open Drofaliashaith in the interactive creatures list or browse all creatures starting with D.