CREATURE 4
Perception +11; darkvision
Languages Undercommon
Skills Acrobatics +11, Athletics +12 (+14 to Climb), Intimidation +10, Stealth +13
Str +4 Dex +5 Con +2 Int -2 Wis +3 Cha +2
Intimidation +10, Stealth +13 Str +4, Dex +5, Con +2, Int –2, Wis +3
Cha +2.
AC 20; Fort +10, Ref +13, Will +11
HP 72; Immunities electricity
Partially Technological A dreshkan is partially technological. Positive healing effects only heal a dreshkan half as much as normal.
Defensive Needle Trigger A creature critically fails a melee Strike against the dreshkan; Effect The dreshkan makes a needle Strike against that creature.
Speed 30 feet, climb 30 feet
Melee claw +13 (agile, finesse), Damage 2d6+4 slashing
Ranged needle +13 (range increment 30 feet), Damage 1d4 piercing plus 2d8 electricity
Needle Spray The dreshkan braces itself on all four limbs and sprays needles at as many creatures as it would like in a 30-foot cone, dealing 2d4 piercing plus 2d8 electricity damage. Each targeted creature in the area must attempt a basic Reflex save.
Swarming Stance A dreshkan can share the same space as a morlock or another dreshkan, but no more than two such creatures can occupy the same space. When these creatures share the same space, they gain a +1 circumstance bonus to attack rolls.
Open Dreshkan in the interactive creatures list or browse all creatures starting with D.