Dreshkan

CREATURE 4

uncommon n medium aberration construct 

Perception +11; darkvision

Languages Undercommon

Skills Acrobatics +11, Athletics +12 (+14 to Climb), Intimidation +10, Stealth +13

Str +4 Dex +5 Con +2 Int -2 Wis +3 Cha +2

Intimidation +10, Stealth +13 Str +4, Dex +5, Con +2, Int –2, Wis +3

Cha +2.

Light Blindness

AC  20; Fort +10, Ref +13, Will +11

HP 72; Immunities electricity

Partially Technological A dreshkan is partially technological. Positive healing effects only heal a dreshkan half as much as normal.

Defensive Needle [R] Trigger A creature critically fails a melee Strike against the dreshkan; Effect The dreshkan makes a needle Strike against that creature.

Speed 30 feet, climb 30 feet

Melee [>] claw +13 (agile, finesse), Damage 2d6+4 slashing

Ranged [>] needle +13 (range increment 30 feet), Damage 1d4 piercing plus 2d8 electricity

Needle Spray [>>>] The dreshkan braces itself on all four limbs and sprays needles at as many creatures as it would like in a 30-foot cone, dealing 2d4 piercing plus 2d8 electricity damage. Each targeted creature in the area must attempt a basic Reflex save.

Swarming Stance A dreshkan can share the same space as a morlock or another dreshkan, but no more than two such creatures can occupy the same space. When these creatures share the same space, they gain a +1 circumstance bonus to attack rolls.

Abomination Vaults #2: Hands of the Devil, page 78.

Open Dreshkan in the interactive creatures list or browse all creatures starting with D.