CREATURE 5
Perception +14; darkvision
Languages Common, Dwarven, Tratrith
Skills Athletics +15, Dreikhaebrad Consortium Lore +9, Society +9, Survival +12
Str +4 Dex +1 Con +3 Int +0 Wis +3 Cha +1
Items +1 striking battle axe, crossbow (20 bolts), dagger, tower shield (Hardness 5, HP 20, BT 10)
AC 22; Fort +14, Ref +10, Will +12
HP 80
Bravery When the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.
Speed 20 feet; unburdened iron
Melee battle axe +16 (magical, sweep), Damage 2d8+8 slashing plus powerful swing
Melee dagger +15 (agile, versatile s), Damage 1d4+8 piercing
Ranged crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+4 piercing
Ranged dagger +12 (agile, thrown 10 feet, versatile s), Damage 1d4+8 piercing
Powerful Swing If the guard hits with a battle axe Strike, they can choose a creature adjacent to the target and within their own reach. That creature takes slashing damage equal to the result of the battle axe's weapon damage dice.
Unburdened Iron The guard ignores Speed reduction from armor. In addition, any time the guard takes a penalty to their Speed, deduct 5 feet from the penalty.
The Slithering, page 44.
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