Dreikhaebrad Guard

CREATURE 5

ln medium dwarf humanoid 

Perception +14; darkvision

Languages Common, Dwarven, Tratrith

Skills Athletics +15, Dreikhaebrad Consortium Lore +9, Society +9, Survival +12

Str +4 Dex +1 Con +3 Int +0 Wis +3 Cha +1

Items +1 striking battle axe, crossbow (20 bolts), dagger, tower shield (Hardness 5, HP 20, BT 10)

AC  22; Fort +14, Ref +10, Will +12

HP 80

Attack of Opportunity [R]

Bravery When the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.

Shield Block [R]

Speed 20 feet; unburdened iron

Melee [>] battle axe +16 (magical, sweep), Damage 2d8+8 slashing plus powerful swing

Melee [>] dagger +15 (agile, versatile s), Damage 1d4+8 piercing

Ranged [>] crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+4 piercing

Ranged [>] dagger +12 (agile, thrown 10 feet, versatile s), Damage 1d4+8 piercing

Powerful Swing If the guard hits with a battle axe Strike, they can choose a creature adjacent to the target and within their own reach. That creature takes slashing damage equal to the result of the battle axe's weapon damage dice.

Unburdened Iron The guard ignores Speed reduction from armor. In addition, any time the guard takes a penalty to their Speed, deduct 5 feet from the penalty.

The Slithering, page 44.

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