CREATURE 9
Perception +18; darkvision
Languages Aquan, Common, Draconic
Skills Athletics +21, Diplomacy +16, Intimidation +18, Stealth +13, Survival +17
Str +6 Dex +0 Con +4 Int +1 Wis +3 Cha +1
AC 29; Fort +19, Ref +15, Will +16
HP 140; Immunities fire, paralyzed, sleep
Shell Block Trigger A creature adjacent to the dragon turtle targets it with a melee attack. Effect The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.
Speed 20 feet, swim 30 feet
Breath Weapon (air, fire, primal) The dragon turtle breathes a massive blast of steam that deals 10d6 fire damage to creatures within a 50-foot cone (DC 27 basic Reflex save). This steam blast affects creatures within the water, as well as outside. The dragon turtle can't use its Breath Weapon again for 1d4 rounds or until it takes a critical hit (whichever comes first).
Capsize (attack, move) The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an Athletics check with a DC of 30 or the pilot's Sailing Lore DC, whichever is higher.
Draconic Frenzy The dragon turtle makes two claw Strikes and one jaws Strike in any order.
Bestiary, page 128.
Open Dragon Turtle in the interactive creatures list or browse all creatures starting with D.