Dockhand

CREATURE 0

n medium human humanoid 

Perception +3

Languages Common

Skills Acrobatics +3, Athletics +5, Intimidation +3, Labor Lore +4

Str +3 Dex +1 Con +3 Int +0 Wis +1 Cha +1

Items empty bottle (3), leather armor, whiskey (1 bottle)

AC  14; Fort +7, Ref +5, Will +3

HP 20

Speed 25 feet

Melee [>] fist +7 (agile, nonlethal), Damage 1d4+3 bludgeoning

Ranged [>] bottle +5 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning

Heft Crate [>>] (manipulate) Requirements The dockhand is adjacent to a crate; Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 basic Reflex save), and the area becomes difficult terrain until cleared.

Swig [>>] (manipulate) The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become clumsy 1.

Gamemastery Guide, page 224.

Open Dockhand in the interactive creatures list or browse all creatures starting with D.