Doblagub

CREATURE 13

ce large amphibious fey 

Perception +26; darkvision, true seeing

Languages Common, Sylvan

Skills Athletics +25, Deception +28, Intimidation +28, Nature +26, Survival +24

Str +8 Dex +3 Con +6 Int +2 Wis +5 Cha +7

AC  35; Fort +23, Ref +18, Will +26

HP 250; Weaknesses cold iron 15

Etheric Fibers (aura, enchantment, mental) Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years; Effect 40 feet. ; The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted.

Speed 10 feet, swim 10 feet

Melee [>] jaws +27 (reach 10 feet), Damage 4d8+14 bludgeoning plus Grab

Melee [>] tongue +27 (reach 15 feet), Effect Grab and Pull 10 feet

Primal Innate Spells DC 33, attack +27; 6th crushing despair, dominate; 5th confusion, enthrall (×2), illusory scene (at will), wall of stone; 4th charm (at will), lightning bolt (×2), paralyze (×3); 3rd faerie fire (×2), fear (at will), hideous laughter

Cantrips (6th) detect magic, produce flame; Constant (6th) true seeing.

Etheric Tug [>] Frequency once per round; Effect Requirements The doblagub's etheric fibers aura is active; ; All nonbrughadatch creatures within the aura must succeed at a DC 30 Fortitude save or be pulled 10 feet toward the doblagub.

Magical Tongue A doblagub can use their tongue to make spell attacks with spells that have a range of touch.

Swallow Whole [>] (attack) Medium, 4d10+8 bludgeoning, Rupture 24.

Extinction Curse #4: Siege of the Dinosaurs, page 79.

Open Doblagub in the interactive creatures list or browse all creatures starting with D.