CREATURE 13
Perception +26; darkvision, true seeing
Languages Common, Sylvan
Skills Athletics +25, Deception +28, Intimidation +28, Nature +26, Survival +24
Str +8 Dex +3 Con +6 Int +2 Wis +5 Cha +7
AC 35; Fort +23, Ref +18, Will +26
HP 250; Weaknesses cold iron 15
Etheric Fibers (aura, enchantment, mental) Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years; Effect 40 feet. ; The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted.
Speed 10 feet, swim 10 feet
Melee jaws +27 (reach 10 feet), Damage 4d8+14 bludgeoning plus Grab
Melee tongue +27 (reach 15 feet), Effect Grab and Pull 10 feet
Primal Innate Spells DC 33, attack +27; 6th crushing despair, dominate; 5th confusion, enthrall (×2), illusory scene (at will), wall of stone; 4th charm (at will), lightning bolt (×2), paralyze (×3); 3rd faerie fire (×2), fear (at will), hideous laughter
Cantrips (6th) detect magic, produce flame; Constant (6th) true seeing.
Etheric Tug Frequency once per round; Effect Requirements The doblagub's etheric fibers aura is active; ; All nonbrughadatch creatures within the aura must succeed at a DC 30 Fortitude save or be pulled 10 feet toward the doblagub.
Magical Tongue A doblagub can use their tongue to make spell attacks with spells that have a range of touch.
Swallow Whole (attack) Medium, 4d10+8 bludgeoning, Rupture 24.
Open Doblagub in the interactive creatures list or browse all creatures starting with D.