CREATURE 3
Perception +10; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +12, Stealth +8, Survival +10
Str +5 Dex +3 Con +4 Int -4 Wis +3 Cha -2
AC 18; Fort +11, Ref +8, Will +8
HP 50
Buck DC 20
Speed 35 feet
Melee jaws +12 (reach 10 feet), Damage 1d10+5 piercing plus Knockdown or Grab
Pack Attack The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.
Worry (attack) Requirements The dire wolf has a creature grabbed with its jaws. Effect The dire wolf fiercely tainobraies the grabbed creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude save).
Bestiary, page 334.
Open Dire Wolf in the interactive creatures list or browse all creatures starting with D.