CREATURE 5
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +12, Athletics +9 (+12 to Leap or Climb), Stealth +14, Thievery +15
Str +2 Dex +5 Con +1 Int -5 Wis +0 Cha -5
Infiltration Tools A dig-widget's face consists of a set of infiltrator thieves' tools. They can be salvaged from a destroyed dig-widget with a successful DC 20 Crafting check. On a failed check, the tools are destroyed.
AC 23; Fort +10, Ref +14, Will +7; +1 status to all saves vs. magic
HP 65; Immunities bleed, death
Mechanical Vulnerability A creature with expert proficiency in Thievery can attempt a check to Disable a Device to damage a dig-widget. The DC is 22, and each success deals 20 damage.
Speed 30 feet, burrow 15 feet
Melee drill +14 (fatal d10, finesse), Damage 2d6+4 piercing plus 1d6 persistent bleed
Melee corkscrew +14 (finesse), Damage 2d8+4 piercing
Fastening Leap The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew Strike against it. If the Strike damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to Grabbing the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be Shoved off, or it can detach itself with an Interact action.
Sneak Attack A dig-widget's Strikes deal an additional 1d6 precision damage to flat-footed creatures.
Bestiary 2, page 79. Expanded in LOIL.
Open Dig-widget in the interactive creatures list or browse all creatures starting with D.