CREATURE 10
Perception +18; low-light vision
Skills Acrobatics +21, Athletics +19, Stealth +21 (+24 in forests or swamps)
Str +5 Dex +7 Con +3 Int -4 Wis +2 Cha -1
AC 30; Fort +17, Ref +21, Will +16
HP 130, regeneration 15 (deactivated by fire); Resistances acid 20
Stench (aura, olfactory) 30 feet. A creature entering the emanation must attempt a DC 27 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure is also slowed 1. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.
Speed 25 feet; climb 30 feet
Melee vine +21 (acid, agile), Damage 3d6+8 bludgeoning plus 3d6 acid and Grab
Ranged acid glob +23 (acid, range 30 feet), Damage 4d8 acid plus amnesia venom
Amnesia Venom (mental, poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 flat-footed (1 round); Stage 2 flat-footed and clumsy 1 (1 round); Stage 3 confused, flat-footed, and clumsy 2. (1 round)
Constrict 2d6+2 bludgeoning.
Root (concentrate) Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.
Open Dezullon in the interactive creatures list or browse all creatures starting with D.