Dezullon

CREATURE 10

n medium plant 

Perception +18; low-light vision

Skills Acrobatics +21, Athletics +19, Stealth +21 (+24 in forests or swamps)

Str +5 Dex +7 Con +3 Int -4 Wis +2 Cha -1

AC  30; Fort +17, Ref +21, Will +16

HP 130, regeneration 15 (deactivated by fire); Resistances acid 20

Stench (aura, olfactory) 30 feet. A creature entering the emanation must attempt a DC 27 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure is also slowed 1. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.

Speed 25 feet; climb 30 feet

Melee [>] vine +21 (acid, agile), Damage 3d6+8 bludgeoning plus 3d6 acid and Grab

Ranged [>] acid glob +23 (acid, range 30 feet), Damage 4d8 acid plus amnesia venom

Amnesia Venom (mental, poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 flat-footed (1 round); Stage 2 flat-footed and clumsy 1 (1 round); Stage 3 confused, flat-footed, and clumsy 2. (1 round)

Constrict [>] 2d6+2 bludgeoning.

Root [>] (concentrate) Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.

Bestiary, page 94. Expanded in LOIL.

Open Dezullon in the interactive creatures list or browse all creatures starting with D.