CREATURE 5
Perception +12; darkvision
Languages Common, Infernal, Undercommon
Skills Acrobatics +13, Deception +14, Stealth +13, Thievery +13
Str +1 Dex +4 Con +3 Int +1 Wis +1 Cha +3
AC 23; Fort +12, Ref +13, Will +10; +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
HP 60; Weaknesses good 5; Resistances physical 5 (except piercing)
Speed 25 feet, climb 20 feet
Melee fangs +15 (finesse, magical), Damage 2d6+4 piercing plus 1d6 persistent bleed
Melee claw +15 (agile, finesse, magical), Damage 2d4+4 slashing
Occult Spontaneous Spells DC 22, attack +15; 1st (4 slots) charm, ventriloquism; Cantrips (1st) daze, detect magic, ghost sound, mage hand, sigil
Occult Innate Spells DC 19; 4th clairvoyance; 3rd clairaudience, mind reading (at will)
Change Shape (concentrate, occult, polymorph, transmutation) The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
Sneak Attack The dandasuka deals an extra 1d6 precision damage to flat-footed creatures.
Open Dandasuka in the interactive creatures list or browse all creatures starting with D.