CREATURE 4
Perception +12; echolocation 60 feet, low-light vision
Skills Acrobatics +10, Athletics +12, Stealth +10, Survival +10
Str +4 Dex +4 Con +3 Int -4 Wis +2 Cha +0
Deep Breath A damibwa can hold its breath for 5 minutes.
Echolocation A damibwa's hearing is a precise sense at the listed range.
AC 21; Fort +11, Ref +14, Will +8
HP 62
Speed 30 feet, swim 30 feet
Melee jaws +14, Damage 2d8+4 piercing plus Grab
Fetch (attack, move) Requirements The damibwa has a Small or smaller creature grabbed in water; Effect The damibwa attempts an Athletics check against the creature's Fortitude DC. Critical Success The damibwa moves up to its swim Speed, dragging the grabbed creature along with it.Success The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it.Failure The damibwa doesn't move and the creature isn't dragged.Critical Failure The damibwa no longer has the creature grabbed.
Predatory Dive (move) Requirements The damibwa is in or adjacent to water; Effect The damibwa moves up to double its swim Speed, descending at least 10 feet, and then makes a jaws Strike. If it was undetected at the start of predatory dive, it remains undetected until after the attack.
Open Damibwa in the interactive creatures list or browse all creatures starting with D.