CREATURE 11
Female graveknight (Bestiary 190)
Perception +21; darkvision
Languages Common, Necril
Skills Athletics +24, Intimidation +22, Stealth +20, Survival +20
Str +5 Dex +7 Con +7 Int +0 Wis +3 Cha +5
Items +1 breastplate, heavy crossbow (20 bolts and 2 storm bolts [as storm arrows]), trident
AC 32; Fort +22, Ref +24, Will +18
HP 190, negative healing, rejuvenation; Immunities death, disease, electricity, paralyzed, poison, unconscious
Rejuvenation (divine, necromancy) When Daetumoth is destroyed, her armor rebuilds her body over the course of 1d10 days—or more quickly if the armor is worn by a living host (see Graveknight Armor, Bestiary 191). If the body is destroyed before then, the process restarts. Daetumoth can only be permanently destroyed by obliterating her armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.
Sacrilegious Aura (abjuration, aura, divine, evil) 30 feet. When a creature in the aura uses a positive spell or ability, Daetumoth automatically attempts to counteract it, with a +18 counteract modifier.
No Escape Trigger A creature within Daetumoth's reach moves away from her; Effect Daetumoth Strides up to her Speed, following the foe and keeping it in reach throughout this movement.
Speed 25 feet
Melee shock trident +24 (electricity, magical, shove), Damage 3d8+11 piercing plus 1d6 electricity
Melee fist +23 (agile, electricity, magical), Damage 2d6+11 bludgeoning plus 1d6 electricity and Push
Ranged shock heavy crossbow +24 (electricity, magical, range increment 120 feet, reload 2), Damage 2d10+8 piercing plus 1d6 electricity
Ranged shock trident +24 (electricity, magical, thrown 20 feet), Damage 3d8+11 piercing plus 1d6 electricity
Brute Strength Daetumoth deals an extra 1d8 damage with tridents, and a trident gains the shove trait while she is using it in melee (both the extra damage die and the shove trait have been included in Daetumoth's trident Strikes above).
Devastating Blast (arcane, electricity, evocation) Daetumoth unleashes crackling lightning in a 30-foot cone. Creatures in the area take 6d12 electricity damage (DC 30 basic Reflex save). Daetumoth can use this ability once every 1d4 rounds.
Graveknight's Curse This curse affects anyone who wears a Saving Throw DC 40 Will; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight. Ruinous Weapons Any weapons Daetumoth wields gain the effects of the +1 striking and shock runes. Sodden Strike (conjuration, divine, water)
Weapon Master Daetumoth has access to the critical specialization effects of any weapon she wields.
Open Daetumoth Riadaek in the interactive creatures list or browse all creatures starting with D.