Daetumoth Riadaek

CREATURE 11

unique ne medium undead 

Female graveknight (Bestiary 190)

Perception +21; darkvision

Languages Common, Necril

Skills Athletics +24, Intimidation +22, Stealth +20, Survival +20

Str +5 Dex +7 Con +7 Int +0 Wis +3 Cha +5

Items +1 breastplate, heavy crossbow (20 bolts and 2 storm bolts [as storm arrows]), trident

AC  32; Fort +22, Ref +24, Will +18

HP 190, negative healing, rejuvenation; Immunities death, disease, electricity, paralyzed, poison, unconscious

Rejuvenation (divine, necromancy) When Daetumoth is destroyed, her armor rebuilds her body over the course of 1d10 days—or more quickly if the armor is worn by a living host (see Graveknight Armor, Bestiary 191). If the body is destroyed before then, the process restarts. Daetumoth can only be permanently destroyed by obliterating her armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

Sacrilegious Aura (abjuration, aura, divine, evil) 30 feet. When a creature in the aura uses a positive spell or ability, Daetumoth automatically attempts to counteract it, with a +18 counteract modifier.

No Escape [R] Trigger A creature within Daetumoth's reach moves away from her; Effect Daetumoth Strides up to her Speed, following the foe and keeping it in reach throughout this movement.

Speed 25 feet

Melee [>] shock trident +24 (electricity, magical, shove), Damage 3d8+11 piercing plus 1d6 electricity

Melee [>] fist +23 (agile, electricity, magical), Damage 2d6+11 bludgeoning plus 1d6 electricity and Push

Ranged [>] shock heavy crossbow +24 (electricity, magical, range increment 120 feet, reload 2), Damage 2d10+8 piercing plus 1d6 electricity

Ranged [>] shock trident +24 (electricity, magical, thrown 20 feet), Damage 3d8+11 piercing plus 1d6 electricity

Brute Strength Daetumoth deals an extra 1d8 damage with tridents, and a trident gains the shove trait while she is using it in melee (both the extra damage die and the shove trait have been included in Daetumoth's trident Strikes above).

Devastating Blast [>>] (arcane, electricity, evocation) Daetumoth unleashes crackling lightning in a 30-foot cone. Creatures in the area take 6d12 electricity damage (DC 30 basic Reflex save). Daetumoth can use this ability once every 1d4 rounds.

Graveknight's Curse This curse affects anyone who wears a Saving Throw DC 40 Will; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight. Ruinous Weapons Any weapons Daetumoth wields gain the effects of the +1 striking and shock runes. Sodden Strike [>>] (conjuration, divine, water)

Weapon Master Daetumoth has access to the critical specialization effects of any weapon she wields.

Strength of Thousands #3: Hurricane’s Howl, page 27.

Open Daetumoth Riadaek in the interactive creatures list or browse all creatures starting with D.