Daelum

CREATURE 4

rare n large construct 

Perception +11; darkvision

Languages Common, Koutrotrern, Staimorairn

Skills Athletics +11, Mining Lore +10, Survival +11

Str +5 Dex +3 Con +5 Int +2 Wis +3 Cha +0

Items pick

AC  21; Fort +13, Ref +11, Will +9

HP 76; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Attack of Opportunity [R]

Speed 25 feet

Melee [>] pick +13 (fatal d10, reach 10 feet), Damage 1d6+7 piercing

Melee [>] claw +13 (agile, reach 10 feet), Damage 2d4+7 slashing

Melee [>] hoof +13, Damage 2d6+7 bludgeoning

Belly Hatch The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.

Gallop [>>] Requirements The daelum is in quadruped form; Effect The daelum Strides twice. They have a +10-foot circumstance bonus to their Speed during these Strides.

Shift Form [>] The daelum transforms into a quadruped. While in this form, their Speed increases by 10 feet and they don't count the contents of their belly hatch against the total amount they can carry. The daelum can make hoof Strikes in quadruped form, but not pick or claw Strikes. Using this ability again returns the daelum to their bipedal form.

Smog Cloud [>>] (arcane, evocation, poison) The daelum unleashes a cloud of smog in a 10-foot emanation. The cloud persists for 3 rounds, but doesn't move with the daelum. All creatures within the cloud are concealed. A creature that begins its turn in the smog cloud must attempt a DC 18 Fortitude save (creatures that must breathe and don't hold their breath take a –2 circumstance penalty on their save). Critical Success No effect and temporarily immune for 1 hour.Success The creature is sickened 1.Failure The creature is sickened 2.Critical Failure The creature is sickened 2 and slowed 1.

OoA2, page 82.

Open Daelum in the interactive creatures list or browse all creatures starting with D.