Cyclops Bully

CREATURE 9

uncommon le large giant humanoid 

Cyclops bruisers (Bestiary 68)

Perception +17; low-light vision

Languages Common, Cyclops, Jotun

Skills Athletics +19, Intimidation +18, Survival +17

Str +6 Dex +0 Con +4 Int -1 Wis +4 Cha +3

Items greatclub, hide armor

AC  28; Fort +21, Ref +15, Will +17

HP 155

Brutal Recovery [F] (divination, fortune, occult) Frequency once per day; Trigger The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check; Effect The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.

Ferocity [R]

Speed 30 feet

Melee [>] greatclub +21 (backswing, reach 10 feet, shove), Damage 2d10+10 bludgeoning

Melee [>] fist +21 (agile, unarmed), Damage 2d6+10 bludgeoning

Terrorizing Swing [>>] The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe. If the creature is frightened and takes damage, it takes an additional 2d10 damage and is knocked prone. This counts as two attacks toward the cyclops's multiple attack penalty.

Strength of Thousands #3: Hurricane’s Howl, page 48.

Open Cyclops Bully in the interactive creatures list or browse all creatures starting with C.