CREATURE 2
Perception +7; low-light vision
Skills Athletics +8, Stealth +7 (+11 in water)
Str +4 Dex +1 Con +3 Int -5 Wis +1 Cha -4
AC 18; Fort +9, Ref +7, Will +5
HP 30
Speed 20 feet, swim 25 feet
Melee jaws +10, Damage 1d10+4 piercing plus Grab
Melee tail +10 (agile), Damage 1d6+4 bludgeoning
Aquatic Ambush 35 feet
Death Roll (attack) Requirements The crocodile must have a creature grabbed. Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
Deep Breath The crocodile can hold its breath for about 2 hours.
Open Crocodile in the interactive creatures list or browse all creatures starting with C.