CREATURE 16
Perception +26; motion sense [object Object] feet, no vision
Skills Athletics +35, Stealth +30 (+34 in acidic surroundings)
Str +5 Dex +9 Con +6 Int -5 Wis +0 Cha -5
Motion Sense A crawling slurry can sense nearby motion through vibration and air movement.
AC 30; Fort +28, Ref +31, Will +20
HP 300; Immunities acid, critical hits, mental, poison, precision, unconscious, visual
Splatter Trigger The crawling slurry takes bludgeoning damage from a creature it can sense within 10 feet; Effect The crawling slurry ejects a splash of acid onto the creature, dealing acid damage equal to the bludgeoning damage dealt to the crawling slurry (DC 37 basic Reflex).
Speed 30 feet, climb 20 feet
Melee pseudopod +32, Damage 3d10+11 bludgeoning plus 2d8 acid and Grab
Constrict 2d10+3 bludgeoning plus 2d8 acid, DC 37
Crawling Slurry Acid A crawling slurry's acid damages metals and organic materials but not stone.
Engulf DC 37, 5d10 acid, Escape DC 37, Rupture 20. A crawling slurry regains 30 Hit Points if a living creature it is engulfing dies.
Open Crawling Slurry in the interactive creatures list or browse all creatures starting with C.