Crawling Hand

CREATURE -1

ne tiny undead 

Perception +5; lifesense 30 feet, tremorsense (imprecise) 30 feet

Languages Common (Can't Speak Any Language)

Skills Athletics +5, Stealth +6, Survival +2

Str +1 Dex +3 Con +0 Int -4 Wis +0 Cha +0

AC  12; Fort +2, Ref +5, Will +2

HP 8, negative healing

Speed 30 feet, climb 30 feet

Melee [>] claw +7 (agile, finesse), Damage 1d4+1 slashing plus Grab

Grip Throat A Medium or smaller creature that is grabbed by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait.

Mark Quarry A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strikes its quarry.

Bestiary 2, page 56.

Open Crawling Hand in the interactive creatures list or browse all creatures starting with C.