Corpseroot

CREATURE 11

ne huge undead 

Perception +18; darkvision

Skills Athletics +24, Stealth +18

Str +7 Dex +3 Con +5 Int -2 Wis +3 Cha +2

Plant When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively Seek and succeed at a DC 36 Perception check (DC 40 in forests) to detect the corpseroot's true nature.

AC  30; Fort +24, Ref +18, Will +18

HP 225, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses axe vulnerability, fire 10; Resistances bludgeoning 10, piercing 10

Axe Vulnerability The corpseroot takes 10 additional damage from axes.

Blight (aura, necromancy, poison, primal) 30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a DC 27 Fortitude save or become sickened 2 (sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute. A plant that stays in the aura for 7 consecutive days must succeed at a DC 27 Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot abilities. Plants that are neither magical nor creatures automatically fail saves against blight.

Speed 20 feet

Melee [>] branch +24 (reach 15 feet), Damage 3d12+10 bludgeoning

Melee [>] root +24 (agile, reach 20 feet, trip), Damage 3d8+10 bludgeoning plus

Ranged [>] rotten fruit +20 (range increment 20 feet, splash), Damage 3d4+7 bludgeoning plus 2d6 poison splash damage

Grab (page 212)

Take Root [>] (necromancy, primal) Frequency once per round; Requirements The corpseroot has a creature grabbed or restrained; Effect The corpseroot buries its roots into the creature, dealing 1d6+11 piercing damage and draining the target's life force (DC 30 basic Fortitude save). On a failure, the creature is drained 1 (or increases the value by 1 if already drained), and the corpseroot regains 10 HP. If this would make a creature drained 5, the creature dies.

Book of the Dead, page 81.

Open Corpseroot in the interactive creatures list or browse all creatures starting with C.