Cornugon

CREATURE 16

le large devil fiend 

Perception +28; greater darkvision

Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet

Skills Acrobatics +28, Athletics +32, Intimidation +30, Religion +28, Stealth +26, Warfare Lore +30

Str +8 Dex +6 Con +7 Int +4 Wis +6 Cha +6

Items +2 greater striking unholy spiked chain

AC  38; Fort +31, Ref +26, Will +26; +1 status to all saves vs. magic

HP 300; Immunities fire; Weaknesses good 15; Resistances physical 15 (except silver), poison 15

Circle of Protection (abjuration, aura, divine, evil) 10 feet. A constant circle of protection against good is centered on the cornugon.

Commander's Aura (aura, divine, enchantment) 100 feet. Allied evil creatures in the aura of a level lower than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 10 feet, DC 34

Attack of Opportunity [R]

Speed 25 feet, fly 50 feet

Melee [>] spiked chain +34 (disarm, evil, finesse, magical, reach 10 feet, trip), Damage 3d8+16 slashing plus 2d6 evil and stunning chain

Melee [>] claw +32 (agile, magical, reach 10 feet), Damage 3d10+14 slashing plus 1d6 evil

Melee [>] tail +32 (magical, reach 10 feet), Damage 3d8+14 slashing plus 1d6 evil and infernal wound

Divine Innate Spells DC 36; 7th dispel magic, fireball (×2), lightning bolt (×2); 5th dimension door; 4th dimension door (at will)

Rituals DC 36; infernal pact

Chain of Malebolge [>] Requirements The cornugon's last action was a success with a spiked chain Strike; Effect The devil pulls the creature 5 feet closer and grabs it with the spiked chain (Escape DC 42). The creature is automatically freed if the devil makes another spiked chain attack or moves away.

Infernal Wound (divine, necromancy) A cornugon's tail Strike deals 4d6 persistent bleed damage. The DC of the flat check to stop the bleeding starts at 20 and is reduced to 15 only if someone successfully assists. The DC to Administer First Aid to a creature with an infernal wound increases by 10. A spellcaster or item using healing magic on an infernally wounded creature must succeed at a DC 34 counteract check or the magic fails to heal the creature.

Stunning Chain (incapacitation) If the cornugon critically hits with its spiked chain Strike, the target must succeed at a DC 34 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).

Bestiary 2, page 77. Originally in AoA5.

Open Cornugon in the interactive creatures list or browse all creatures starting with C.