Commoner

CREATURE -1

n medium human humanoid 

Perception +3

Languages Common

Skills Athletics +5, Lore (any one related to their trade) +6, Society +2

Str +3 Dex +1 Con +2 Int +0 Wis +1 Cha +0

Items sickle

AC  13; Fort +6, Ref +3, Will +3

HP 10

Speed 25 feet

Melee [>] sickle +5 (agile, trip), Damage 1d4+2 slashing

Ranged [>] rock +3 (thrown 10 feet), Damage 1d4+2 bludgeoning

Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, and damage rolls.

Gamemastery Guide, page 214.

Open Commoner in the interactive creatures list or browse all creatures starting with C.