CREATURE -1
Perception +3
Languages Common
Skills Athletics +5, Lore (any one related to their trade) +6, Society +2
Str +3 Dex +1 Con +2 Int +0 Wis +1 Cha +0
Items sickle
AC 13; Fort +6, Ref +3, Will +3
HP 10
Speed 25 feet
Melee sickle +5 (agile, trip), Damage 1d4+2 slashing
Ranged rock +3 (thrown 10 feet), Damage 1d4+2 bludgeoning
Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, and damage rolls.
Gamemastery Guide, page 214.
Open Commoner in the interactive creatures list or browse all creatures starting with C.