CREATURE 2
Perception +9; tremorsense (precise) 40 feet
Skills Athletics +10, Stealth +13
Str +1 Dex +4 Con +2 Int -3 Wis +3 Cha +0
Clutching Cobbles The cobbleswarm's space is difficult terrain.
Precise Tremorsense The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense.
AC 17; Fort +10, Ref +12, Will +7
HP 20; Immunities precision, swarm mind; Weaknesses area damage 3, splash damage 3
Speed 20 feet, burrow 10 feet
Grasping Bites (attack) The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of all creatures in its space. Critical Success The creature falls prone and takes 1d6 bludgeoning damage, and is restrained by the cobbleswarm until the end of the cobbleswarm's next turn.Success The creature falls prone, and is grabbed by the cobbleswarm until the creature until the end of the cobbleswarm's next turn.
Pummeling Assault Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).
AoE1, page 83.
Open Cobbleswarm in the interactive creatures list or browse all creatures starting with C.