Clockwork Spy

CREATURE -1

uncommon n tiny clockwork construct mindless 

Perception +8; low-light vision

Skills Acrobatics +5

Str -1 Dex +3 Con +0 Int -5 Wis +2 Cha +0

Record Audio [>] The clockwork spy records all sounds within 25 feet onto a small gemstone worth 1 gp embedded in its body. The clockwork spy can record up to 1 hour of sound on a single gemstone. Once it begins recording, it can't cease recording early, nor can it record onto a gemstone that already contains a recording. Some clockwork spies contain multiple gemstones to allow for a series of recordings. Since clockwork spies are not intelligent, they must be given simple commands regarding when to start recording sounds. A clockwork spy can differentiate between different kinds of creatures but not between specific individuals. The spy can start or stop playback of recorded sound by spending a single action. Removing a gemstone from or installing a gemstone into a clockwork spy requires a successful DC 14 Thievery check to Disable a Device; on a failure, the gemstone is undamaged, but any recorded sounds are erased and the gemstone still can't be used to make another recording. Wind-Up 24 hours, DC 14, standby.

AC  17; Fort +2, Ref +7, Will +4

HP 8; Immunities mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious

Self-Destruct [R] Trigger The clockwork spy is reduced to 0 Hit Points; Effect A clockwork spy must use this reaction unless specifically programmed otherwise by its creator; ; The spy thrashes around and emits a tinny scream followed by a steady ticking sound. At the beginning of what would have been its next turn, the clockwork spy explodes, dealing 1d10 piercing damage in a 5-foot radius (DC 16 basic Reflex save). Its gemstone is destroyed, along with any information contained inside it. An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 16 Thievery check to Disable a Device.

Speed 25 feet, fly 25 feet

Melee [>] spherical body +7 (finesse), Damage 1d6-1 bludgeoning

Bestiary 3, page 48. Expanded in LOIL.

Open Clockwork Spy in the interactive creatures list or browse all creatures starting with C.