CREATURE 5
Perception +13; darkvision
Skills Athletics +12, Stealth +12
Str +2 Dex +4 Con +1 Int -5 Wis +0 Cha -5
Wind-Up 24 hours, DC 20, standby
AC 21; Fort +12, Ref +15, Will +9
HP 70; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 5, orichalcum 5; Resistances physical 5 (except adamantine or orichalcum)
Speed 25 feet
Melee gripper +15 (agile, finesse), Damage 2d8+4 bludgeoning
Melee spike +15 (agile, finesse), Damage 2d8+4 piercing
Furnace Belch (fire) The clockwork disposer coughs up a cloud of hot ash and embers that deals 6d6 fire damage in a 15-foot cone (DC 22 basic Reflex save). The clockwork disposer can't use Furnace Belch again for 1d4 rounds.
OoA2, page 81.
Open Clockwork Disposer in the interactive creatures list or browse all creatures starting with C.