Clockwork Buccaneer

CREATURE 9

uncommon n medium clockwork construct mindless 

Perception +18; darkvision

Skills Athletics +18, Deception +12 (+20 to Feint), Stealth +20

Str +5 Dex +6 Con +3 Int -5 Wis +2 Cha -5

Items +1 striking scimitar

Wind Up 24 hours, DC 26, standby

AC  28; Fort +17, Ref +21, Will +15

HP 140; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 10, orichalcum 10; Resistances physical 10 (except adamantine or orichalcum)

Speed 25 feet

Melee [>] scimitar +21 (forceful, magical, sweep), Damage 2d6+11 slashing

Ranged [>] arm gun +21 (concussive, magical, range 40 feet, reload 1, scatter 10 feet), Damage 2d8+6 piercing

Firearms Critical Specialization When the buccaneer makes a critical hit with a firearm, the target must succeed at a DC 28 Fortitude save or be stunned 1.

Pirate's Feint [>] (mental) The clockwork buccaneer Feints. If the target becomes flat-footed to the buccaneer's melee attacks, it becomes flat-footed to the buccaneer's ranged attacks as well.

Refill Tank [>] Requirements The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water; Effect The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank.

Sneak Attack The clockwork buccaneer deals an extra 2d6 precision damage to flat-footed creatures.

Water Jet [>] Requirements The clockwork buccaneer has a full water tank; Effect The clockwork buccaneer fires a narrow but highly pressurized blast of water in a 60-foot line, dealing 10d6 bludgeoning damage to creatures and unattended objects in the area (DC 28 basic Fortitude save; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank.

Water Jump [>] Requirements The clockwork buccaneer has a full water tank; Effect The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank.

OoA3, page 80.

Open Clockwork Buccaneer in the interactive creatures list or browse all creatures starting with C.