CREATURE 3
Perception +8; darkvision
Skills Athletics +9, Brewing Lore +8
Str +4 Dex +3 Con +1 Int -5 Wis +3 Cha +1
Items artisan's tools (brewing)
Mini-Keg A clockwork brewer can hold up to 5 gallons of liquid in a built-in tank. By default, this tank contains the clockwork brewer's beer.
Standard Greeting Clockwork brewers have a limited set of pre-recorded phrases they can use to interact with clientele, based on their instructions. The audio is recorded on an embedded gemstone worth 5 gp. Removing a gemstone from or installing a gemstone into a clockwork brewer requires a successful DC 18 Thievery check to Disable a Device; on a failure, the gemstone is undamaged, but any recorded sounds are erased.
Wind-Up 24 hours, DC 18, standby
AC 18; Fort +8, Ref +10, Will +8
HP 40; Immunities death effects, diseased, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Weaknesses electricity 3, orichalcum 3; Resistances physical 3 (except adamantine or orichalcum)
Speed 25 feet
Melee leg +9 (agile, unarmed), Damage 2d4+4 bludgeoning plus Grab
Bottoms Up Requirements The clockwork brewer has a creature grappled; Effect The clockwork brewer forcefeeds the grappled creature 1 serving of whatever liquid is in the clockwork brewer's tank (typically beer such as Krakia Sour; see sidebar). The creature is exposed to the liquid's effects, and it can't breathe or speak until the start of its turn.
Pre-Programmed Greeting (auditory, mental) The clockwork brewer clearly delivers a disarmingly friendly greeting to a creature within 30 feet. The creature attempts a DC 17 Will save. On a failure, the creature is flat-footed against the clockwork brewer's next attack before the end of the brewer's next turn. The target is then immune to Pre-Programmed Greeting for 1 day
OoA1, page 84.
Open Clockwork Brewer in the interactive creatures list or browse all creatures starting with C.