CREATURE 21
Perception +35; darkvision
Skills Athletics +40
Str +11 Dex +0 Con +10 Int -5 Wis +0 Cha -5
AC 46; Fort +39, Ref +29, Will +29
HP 400; Immunities bleed, death effects, disease; Resistances cold 15, electricity
Speed 40 feet
Melee massive scythe +38 (deadly 4d10, magical, reach 25 feet, trip), Damage 4d10+19 slashing
Melee cannon arm +38 (chaotic, magical, reach 20 feet), Damage 4d10+19 bludgeoning plus 1d6 chaotic and 1d6 fire
Melee foot +40 (chaotic, magical, reach 20 feet), Damage 4d8+19 bludgeoning plus 1d6 chaotic and Knockdown
Ranged arcane cannon +29 (chaotic, magical, range 60 feet), Damage 6d8+12 fire plus 1d6 chaotic and warpwave (page 81)
Adamantine Strikes Chaos Vraezadeind's body—including the appendages it uses to make melee Strikes—is made of adamantine.
Cannon Fusillade Chaos Vraezadeind unleashes a salvo of explosive blasts in a 30-foot cone. Creatures in the area take 10d10+20 fire damage (basic DC 43 Reflex save). On a failed save, a creature is subjected to a warpwave effect (page 81). On a critically failed save, a creature is stunned 1. Chaos Vraezadeind can't use.
Cannon Fusillade again for 1d4 rounds.
Trample Huge or smaller, foot, DC 43
AoE6, page 45.
Open Chaos Vraezadeind in the interactive creatures list or browse all creatures starting with C.