Chaos Vraezadeind

CREATURE 21

unique cn gargantuan construct mindless 

Perception +35; darkvision

Skills Athletics +40

Str +11 Dex +0 Con +10 Int -5 Wis +0 Cha -5

AC  46; Fort +39, Ref +29, Will +29

HP 400; Immunities bleed, death effects, disease; Resistances cold 15, electricity

Speed 40 feet

Melee [>] massive scythe +38 (deadly 4d10, magical, reach 25 feet, trip), Damage 4d10+19 slashing

Melee [>] cannon arm +38 (chaotic, magical, reach 20 feet), Damage 4d10+19 bludgeoning plus 1d6 chaotic and 1d6 fire

Melee [>] foot +40 (chaotic, magical, reach 20 feet), Damage 4d8+19 bludgeoning plus 1d6 chaotic and Knockdown

Ranged [>] arcane cannon +29 (chaotic, magical, range 60 feet), Damage 6d8+12 fire plus 1d6 chaotic and warpwave (page 81)

Adamantine Strikes Chaos Vraezadeind's body—including the appendages it uses to make melee Strikes—is made of adamantine.

Cannon Fusillade [>>] Chaos Vraezadeind unleashes a salvo of explosive blasts in a 30-foot cone. Creatures in the area take 10d10+20 fire damage (basic DC 43 Reflex save). On a failed save, a creature is subjected to a warpwave effect (page 81). On a critically failed save, a creature is stunned 1. Chaos Vraezadeind can't use.

Cannon Fusillade again for 1d4 rounds.

Trample [>>>] Huge or smaller, foot, DC 43

AoE6, page 45.

Open Chaos Vraezadeind in the interactive creatures list or browse all creatures starting with C.