CREATURE 2
Perception +7; low-light vision
Skills Acrobatics +8, Athletics +7, Stealth +8 (+11 in undergrowth)
Str +3 Dex +4 Con +2 Int -4 Wis +1 Cha -2
AC 18; Fort +8, Ref +10, Will +5
HP 30
Speed 30 feet, climb 20 feet
Melee jaws +10 (finesse), Damage 1d10 + 3 piercing plus Grab
Melee claw +10 (agile, finesse), Damage 1d6 + 3 slashing
Grab When the leopard succeeds at its jaws Strike, it can use this action immediately after to automatically give the target the grabbed condition until the end of its next turn.
Maul The leopard makes two claw Strikes against a creature it has grabbed. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a –10 multiple attack penalty (or a –8 multiple attack penalty for its claws).
Pounce The leopard Strides and makes a Strike at the end of that movement. If the leopard successfully used Hide before this action, the target has the flat-footed condition against this Strike.
Sneak Attack The leopard deals an extra 1d4 damage to creatures that have the flat-footed condition.
Beginner Box, page 59. Reprinted in TiO.
Open Cat, Leopard in the interactive creatures list or browse all creatures starting with C.