Camel

CREATURE 1

n large animal 

Perception +4; low-light vision, scent (imprecise) 30 feet

Skills Acrobatics +6, Athletics +7, Survival +6

Str +4 Dex +3 Con +4 Int -4 Wis +1 Cha -1

Desert-Adapted A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.

AC  15; Fort +9, Ref +8, Will +4

HP 20

Speed 35 feet

Melee [>] jaws +7, Damage 1d6+4 piercing

Ranged [>] spit +6, Effect camel spit

Camel Spit To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is dazzled for 1 round and must succeed at a DC 17 Fortitude save or become sickened 1. The camel can't use its camel spit Strike again for 1d4 rounds.

Sand Stride [>>] The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.

Bestiary 3, page 43.

Open Camel in the interactive creatures list or browse all creatures starting with C.